|Present - Fire!|
Light last week's Light Infantry, these chaps have the light green facings of the 24th Regiment of Foot (mirroring my 15mm Zulu War army). Unlike my Rangers and Indians where I piled terrain on their bases to reflect them being deep 'in the woods', I've left these guys with a minimum of detritus to reflect them being more in more open terrain as regular troops.
Remarkably, they survived the first battle this week with only two losses. But only by the skin of their teeth as they made a tactical withdrawal under a hail of tomahawks with a screen of skirmishers protecting them.
|My first time painting Redcoats - so much lace and detail...|
Commanding them is the dapper Major George Brinkworth. A former Gentleman ranker, under the Sharp Practice 2 random character generation process, it was revealed that he has the "Impressive Weapon!" skill - something that I remind Dux of with unfailingly humorous regularity!
|Ooohhh thats a big one isn't it Dux! Much more Impressive than yours...|
Major Brinkworth is supported by a drummer who helps relay his orders in the heat of battle (this provides a control bonus in Sharp Practice 2). I really went to town with the lacing on this fellow and it darn near drove me mad. He looks good though so it was worth the extra effort.
All figures are 28mm by Warlord Games. Pile of supplies from my bits box
This entry is at the AHPC blog here: From Paul O'G: FIW Redcoats (51 Points)
So I've cracked 1100 points with just over a week to go!
Note to self - colours used are:
Base coat - GW Blood Red
Wash - Army Painter Red Tone Ink
Highlight - GW Evil Sunz Scarlet
Facings - GW Goblin Green with Thrakka Green wash